AI Insights · Timothy · September 2024
Top 5 Slime Games on iOS in South America Q3 2024
Explore the performance trends of the leading slime games on iOS in South America during Q3 2024, highlighting downloads, revenue, and active user metrics.
In the third quarter of 2024, the slime game category on iOS in South America showcased interesting trends across the top five apps. This data, sourced from Sensor Tower, provides insights into their performance.
World of Slime Simulator Games by Solid Apps INC saw a steady revenue increase peaking at approximately $1.5K in the week of August 19. Weekly downloads surged mid-quarter, reaching a high of 1.9K in the week of August 12, while active users fluctuated, peaking at 2.8K in the same week.
My Talking Slimy: Super Cat 3D from Pixeland LLC experienced a moderate revenue trend, with weekly earnings ranging between $200 to $300. Downloads showed a downward trend, starting from 392 in early July and gradually decreasing to 45 by the end of September. Active users remained relatively stable, fluctuating around 1.1K to 1.3K throughout the quarter.
Super Slime Simulator by Dramaton LTD maintained a consistent performance with weekly revenues generally below $200, except for a peak of $271 in late September. Downloads remained robust, averaging around 3K per week, while active users showed a slight decline from 14.5K to 11.4K over the quarter.
Bruno - My Super Slime Pet, also by Dramaton LTD, had varied revenue trends, peaking at $185 in mid-September. The app enjoyed a high download rate in July, with figures reaching over 4.5K, but saw a drop to 1.5K by the end of September. Active users remained strong, with figures consistently above 21K.
Lastly, Goo: Slime simulator, ASMR from Exomind LTD had minimal download activity, with only a handful each week, but maintained a steady revenue, oscillating around $40 weekly.
For more detailed insights and in-depth analysis, visit Sensor Tower's platform.